vince lombardi

"Every football team eventually arrives at a lead play: a "Number 1" play, a "bread and butter" play. It is the play that the team knows it must make go, and the one its opponents know they must stop. Continued success with it, of course, makes your Number 1 play, because from that success stems your own team's confidence." –Vince Lombardi

As we discuss coaching candidates we'll invariably get into the same old discussions on what kind of base offense said candidate might want to run. There was some discussion on the board this week and I wanted to expand that discussion into some basic "Rock" plays of various offensive schemes.

It is incorrect to identify any one play (and even more incorrect to identify a specific formation or personnel group) as a complete offense. You always need counters to keep doing the thing you do, and the counters will often borrow directly from some other offensive concept's rock. All offenses will borrow from each other so no breakdown is going to describe more than 60% of any given offense. Most zone blocking offenses throw in man-blocked things (example: inverted veer) to screw with the defense. You can run most of these out of lots of different formations. You can package counters into almost all of them (example: The Borges's Manbubble added a bubble screen to inside manball).

Really what you're describing when you talk about any offense is the thing they do so well that they can do it for 5 or 6 YPP all day long unless defenses do something unsound to stop it (like play man-to-man, or blitz guys out of coverage, etc.). Some examples of offenses and their formation needs (where a need isn't specified, figure they can use any set or formation: spread, tight, 23, ace whatever). I've given the rock plays, and left out the counters and counters to the counters because that gets into way too many variants.

Finally, the terms "pro style" and "spread" are meaningless distinctions. NFL offenses have the luxury of getting super complex: they have passing game coordinators who teach the QBs and WRs Air Raid things then run zone or power blocked things. The spread refers to formations and personnel—it doesn't say anything about whether the QB runs, if it's an option offense, or what tempo it runs at, or even what kind of blocking it uses. What I've done here is break up the offenses into "QB as Run Threat" and "QB Doesn't Have to Run" since the construction of these base plays usually stems from that. Remember, however, that QB running offenses can (and often do) still use blocking right out of Vince Lombardi's favorite play.

QB as Run Threat Offenses:

Triple Option

TripleO

The FB dive will hit too quickly for anyone but the DE to stop; once the DE bites, the RG moves down to the second level while the QB keeps and heads outside, with the RB in a pitch relationship to defeat the unblocked defender there.

Concept: QB makes a hand-off read then a pitch read.

Makes life especially hard on: Edge defenders who have to string out plays against multiple blockers and maintain discipline.

Formation needs: Two backs.

Helpful skills: QB who can consistently make multiple reads and won't fumble, highly experienced, agile OL, backs who can both run and bock.

Mortal enemy: The Steel Curtain. Stopping the triple option is a team effort; if everybody is capable of defeating blocks, challenging ball-carriers, and swarming to the pitch man there's nowhere to attack.

Examples: Air Force, Nevada, Georgia Tech, Bo's Michigan

[Hit the jump for ZR, QB power, Air Raid, West Coast, Manball, Inside Zone, and the Power Sweep].